![]() Our solution was to use a TV set as a reference monitor but it was a hassle and we really wanted to find a quicker way to get to better sound. For example, I used to work in TV Promotion business and we ere often finding that our TV trailers sounded great in the studio but listening from a TV set they weren't so good. Jakub (Marketing Director): Our team developed the technology for MixChecker quite a long time ago for use on some of our other products. The idea for MixChecker itself comes from our experience in previous jobs. PTE: Where does the idea for MixChecker come from? When we talked to the team at Audified we found they were getting similar questions too and so we thought it would be best to try and answer these questions and also give you an insight into how this plug-in was developed along the way. However, it will improve your mixes and save a lot of time if you want to guarantee good sound on various devices.When we announced MixChecker and then have reviewed it as well, some people have been unsure about whether MixChecker from Audified is a good idea, or if it even works. So decide yourself if it’s worth paying these bucks for this tool. At the other hand I’m sure that it’s been a hard task to simulate all 12 playback engines and you can really hear that they took much effort into this. ![]() The price for the full product is $149, which is much in my eyes. MixChecker needs an iLok activation, also for the demo. This fact makes it hard to compare, but it’s also realistic that your mix sounds quieter on your mobile phone e.g. Some people might interfere in the fact that there is a loudness difference while switching between the original signal and the processed one. It seems to be a complex mixture between stereo width, reverb and several eqs. Well, after having several listenings to this I have to say that it sounds pretty realistic and really impressed me. How realistic is this simulation of playback? When I first heard about this tool I thought that they’re just using eqs to offer the playback options. It seems that you have to try out which works best for you… Or completely switch it off.Ĭheck these demos – I used the headphone compensation for this, so I recommend using a good pair aswell, while listening to the stuff. To compensate this fact, that section was added.īut I can’t tell you which setting you should use if you have 4″ or 6″ speakers, as this options aren’t available… Audified is not taking position to this. ![]() This is important, as every different pair of speakers will playback each simulation differently. ![]() The lower section contains 12 simulation references: Yamaha NS10, car, desktop speakers, radio, headphones, just to name a few. By simple clicking, you switch the way your audio is monitored.īy using the upper “Compensation” section, you can tell MixChecker which system you are using at the moment, in case you are not using full range speakers. The tool is arranged and built up by several buttons. The interface of MixChecker is simple and explained quickly. For this application we recently found a plugin called Mixchecker by Audified, which does this job in a pretty realistic way. But this is a step which costs time we don’t always have, as I’m sure that you won’t go to your car everytime you produce a new piece. For this case, I used to listen to my stuff on different devices like my mobile phone or laptop. ![]() But most of the time we produce just on our own systems, without really checking for other ones. Radio is consumed on a wide range of speakers – from iPads, Laptops, mobile Phones, Headphones and of course radio. ![]()
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